December 29, 2009

Avatar Review: Yes, It Changed Everything After All [Review]

 
 

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via Gizmodo by Mark Wilson on 12/18/09

Put simply, Avatar is the most visually fantastic film I've ever seen. It will be hailed as the groundbreaking 3D release of its time while setting a new standard by which all blockbusters are measured. Yes, it's that good.

I'm not going to talk about plot (or that I thought to myself, Dances with Wolves in space more than once). I'm not going to talk about dialog or pacing (or that the limited narration was totally unnecessary). There are other reviews, more reviewy type reviews, that have all that covered. I'm not going to spoil anything, either. Heck, I'm not even going to talk about Avatar...not just yet.

I want to talk about Jurassic Park.

Jurassic Park was the first movie I remember being excited to an unhealthily obsessive level. My dad, a huge Michael Crichton fan, did his best to tempt my young self into reading the full-out book. So he told me a sort of good parts version, filling my head with tales of dinosaur resurrection from amber dug up deep in the Earth, all while I would do my best to get more and more out of him without actually having to crack open a book.

So when I heard Jurassic Park was becoming a movie, not only did that dash any chance of me reading the story, but I literally could not fathom a world in which I'd be patient enough to wait to see it (not that I had any other option). I mean, dinosaurs, theme parks, and terror? Jurassic Park was biologically engineered for young boys.

All of this is nice background, but my point is simpler. When I saw those dinosaurs on screen, knowing that, in many cases, they'd been modeled purely by computers—computers!—I felt like anything was possible. Yes, it's a cliche feeling. That's actually why I'm sharing it. Because ultimately, we all have that movie—be it Star Wars or Terminator or whatever—that movie we actually felt a bit humbled, even challenged, watching because it was was an amuse-bouche of the future, even if a bit cheesy at heart.

Avatar is that movie for the new generation.

I don't expect you to believe me if you haven't seen the film yet. I, myself, was a huge skeptic until a few hours ago. Blue people? Papyrus font?? What the fuck happened to dinosaurs and light sabers and killer robots from the future? Did we use all the cool stuff up?

But about 30 minutes in to the film, you realize that the marketing has undersold the movie. In an era when every great moment of a film makes its way to a trailer, Avatar surprised me with an endless amount of unparalleled optical overload. Every single shot is just so full of detail that you literally open your eyes wider to take as much in as you can before each cut.

Gizmodo readers will love the tech, especially as that about 50% of the film's budget apparently went to rendering badass 3D curved displays and absurdly awesome cockpits. But sequences from Pandora's woods at night...let's just say they're the first luminescent visual effects I've seen that made 1982's Tron look like a 27-year-old movie.

Also, while shots of the Na'vi (the blue dudes) clearly deviate from a 50/50 balance between real footage and CGI depending on the scene, their body animation, even for motion capture, is unparalleled. While their faces and eyes especially can appear a tad cartoony at times, the overall effect is not done justice by YouTube trailers or that shot pasted above. Call the effect hyperreal or even unreal, but it's certainly doesn't look "fake." I don't know that I've ever witnessed complete humanoid models move so realistically, especially given their exposure (in both screen time and skin).

Of course, Avatar's 3D is the basis of my obnoxious zeal for the aesthetics. I viewed the film in a full-sized IMAX theater. And while I knew that a fair share of missiles would fly off the screen (and ZOMG the mechs look amazing), I couldn't have expected the sheer tangibility that 3D—what I once supposed a gimmick—added to the experience. I mean, I saw textures in this film that I've never seen in a movie before, like wet, rubbery skin on the wildcats of Pandora that made people around me gasp more than once. There's a more understated moment, too, when Sam Worthington shaves and you realize, wow, stubble is pretty remarkable in 3D. The jagged hairs bring a level of humanity to his character, adding something unexpectedly corporeal to what's really a 30-foot-tall head in closeup.

So yes, 3D is more than a gimmick. The glasses are still a pain, but 3D is here to stay.

Avatar doesn't handle this new technology perfectly, however, and I hope that other filmmakers learn from its mistakes. Especially early in the film during shots in close quarters, the direction allowed many objects to break frame (think of a person walking from one end of the screen to the other). For my untrained eyes, seeing a figure go from 2D to 3D to 2D was not only distracting, it was tiring. And the same can be said for a constantly shifting depth of field—based upon where the camera is focusing, you'll need to figure out whether to look deep into the screen or right in front of you.

An out of focus shoulder breaking the corner of the frame is pretty much the worst implementation of 3D I could imagine. Luckily, the forest sequences that make up the majority of the film seemed to have been planned with a wider depth of field—more of the shot is in focus.

After 2 1/2 hours in the theater, I am exhausted far more than the same amount of time playing an FPS would make me, but Avatar was so remarkable that it was well-worth the work of watching it.

I still can't imagine popping on a pair of glasses to watch the evening news after a long day of work, and I sympathized for the guy sitting beside me as he started rubbing his eyes about halfway through. As someone with a slight uncorrected astigmatism, my left eye was ready to fall out of its socket by the final climactic sequence.

But as viewers, we'll adapt to the new tech. And as technicians, Hollywood will learn the rules of 3D as it writes them.

So for now, I'm not quite ready to see every piece of the world's media in 3D. But Avatar? Yeah, I'll be seeing it again...and maybe again...just in hopes of absorbing a bit more of the visual splendor.




 
 

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December 23, 2009

Japan's Subway Etiquette Posters Warn of Drunkeness, Cuddling and Crying Wom...

 
 

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via Gizmodo by Mark Wilson on 12/9/09

Since 2008, Japan's subways have kindly asked that you do certain things at home, the beach or in your yard—anywhere but the train. But without reading the text, these images leave a lot of room for my misinterpretation...

Do not share food or love in front of a sad, injured man. He's in enough pain without you rubbing it in.

On a train, never, ever feed your shoe beer. Dude can't hold his liquor.

During fits of train hail, under no circumstances should you swing at the ice chunks. They will multiply and occasionally crap, a la bird, onto other passengers.

Don't dive into a train. Because if you get caught be the doors, people will stand idly by while your body is ripped into two. Save such carnage for the beach, where the blood is easily cleaned up due to copious amounts of sand.

Sticking your fingers into your headphones will not block the sound from your ears. And please conduct such experiments at home.

Women should never talk on the phone, no matter what emotion they exude. It's a known pervert fetish.

OK, this is the one shot where I kind of feel bad for the strange man in the glasses. WTF hikers!

If you are grasping a handle and find you forgot to wear deodorant, lift yourself above the crowd. Wait, no, keep your arms up and make people smell it. Wait, no, lift yourself. [Adme via copyranter via boingboing]




 
 

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December 22, 2009

Top 10 Internet of Things Products of 2009

 
 

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via ReadWriteWeb by Richard MacManus on 12/8/09

2009 has been a turning point for the Internet of Things, when real world objects (such as lights, cars and packages) get connected to the Internet. This trend has added a significant amount of new data to the Web, so for that reason alone it is an important development. Having said that, many of the following top 10 list are not yet mainstream products. But we expect some of them to become well known over the coming years.

Underlying the Internet of Things are technologies such as RFID (radio frequency identification), sensors and smartphones. Now let's look at the 10 products that stood out this year.

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ReadWriteWeb's Best Products of 2009:

Pachube

A small UK startup particularly impressed us this year: Pachube. Pronounced "PATCH-bay," Pachube lets you tag and share real time sensor data from objects, devices, buildings and environments both physical and virtual. According to founder Usman Haque, Pachube is about "environments" more so than "sensors." In other words, Pachube aims to be responsive to and influence your environment, for example your home.

For more on this innovative company, see ReadWriteWeb's three-part analysis of Pachube:

  1. Pachube Adds Real-Time Notifications - More Power to The Internet of Things
  2. Applications From The Internet of Things - An Analysis of Pachube
  3. Business Models of The Internet of Things - An Analysis of Pachube's Open Source Platform

IBM's sensor solutions

One of the leading big companies in the Internet of Things is IBM, which offers a range of RFID and sensor technology solutions. IBM has been busy working with various manufacturers and goods suppliers this year to introduce those solutions to the world. For example, IBM announced a deal at the end of June with Danish transportation company Container Centralen. By February 2010, Container Centralen will begin using IBM sensor technology to enable companies in the horticultural supply chain to track the progress of shipments as they move from growers to wholesalers and retailers across Europe. It makes the travel process very transparent and data centric.

Arduino

Arduino is an open-source electronics prototyping platform made up of open source hardware and software. It's intended for artists, designers, hobbyists and anyone interested in creating interactive objects or environments. For an example of the type of internet-connected object you can build with Arduino, check out this presentation where the author configured a child's toy ray gun to react when anyone posted the #barcampliverpool hash tag on Twitter.

Fedex SenseAware

International courier giant Fedex released a new tracking device and web service for packages in December. Called SenseAware, it keeps tabs on the temperature, location and other vital signs of a package - including when it's opened and whether it was tampered with along the way. Fedex is running a trial period of about a year with 50 health care and life science companies, for tracking delivery of surgery kits, medical equipment - and even live organs.

HP CeNSE

HP Labs has joined the race to build an infrastructure for the Internet of Things. The giant computing and IT services company recently announced a project that aims to be a "Central Nervous System for the Earth" (CeNSE). It's a research and development program to build a planetwide sensing network, using billions of "tiny, cheap, tough and exquisitely sensitive detectors." The technology behind this is based on nano-sensing research done by HP Labs. The sensors are similar to RFID chips, but in this case they are tiny accelerometers which detect motion and vibrations.

Next page: Top Internet of Things Products 6-10

Japan's Suica Card and Hong Kong's Octopus Card

Earlier this year we looked at three of the world's leading RFID-powered Smart Cards: Japan's cutting edge Suica Card, London's Oyster Card and Hong Kong's long-running Octopus Card. In Japan and Hong Kong, the cards (and other devices, such as phones and watches) may be used to purchase goods from selected shops.

It's more pervasive in Hong Kong, where the Octopus can be used at more than 1,000 merchants. Furthermore, in Hong Kong the card can be used as an access device for places like apartment buildings and schools.

Mir:ror

Mir:ror is a device from French company Violet that detects the objects you show it and gives them powers. As you wave a device over the USB-attached mirror, you can trigger applications and multimedia content automatically. The "magic" mirror isn't actually sensing the object itself, but is reacting to an RFID tag placed on the object which then tells your computer what to do.

Those tags are embedded in the company's Ztamps, colorful RFID stamps that you stick on the objects you want to connect. They also work with the company's other more well-known internet-connected object: the Nabaztag, an adorable rabbit that can deliver anything from ambient information through lights and sounds to verbal information - like when he reads your email or RSS feeds to you.

Unfortunately, in August Violet filed for bankruptcy. However, in October it was saved by videogame publisher Mindscape.

WideNoise

The iPhone is a fertile ground for Internet of Things, as a product called WideNoise shows. WideNoise is an iPhone application that samples decibel noise levels, displaying them on an interactive map.

With the app you can take a sound reading, and if you so wish share that with the WideNoise community. You can check the average sound level of the area around you, which might be handy if you're house-hunting or simply looking for a quiet spot to relax in.

ioBridge

ioBridge is a web platform for remote control and monitoring, which bills itself (with tongue in cheek) as "one step closer to Skynet." It's a company based in Gainesville, Florida, born because the founders saw "a demand for interfacing real world devices with the web." Their first beta release was in November 2008 and since then the company has been busy building out its product line and watching what developers like Matt Morey do with them.

Morey, who by day is an engineer for Texas Instruments, has developed a two-way, home automation application using Twitter and ioBridge.

Citysense

Sense Networks is a company aiming to index the real world "using real-time and historical location data for predictive analytics across multiple industries." It has a platform called Macrosense that "receives streaming location data in real-time, analyzes and processes the data in the context of billions of historical data points, and stores it in a way that can be easily queried to better understand aggregate human activity."

The company has so far built one consumer product on top of this platform: Citysense, an iPhone and Blackberry app that allows people in San Francisco to see the most-happening nightlife in real time. Citysense currently accesses cell-phone and taxi GPS data from about four million GPS sensors, to see where the local hot spots are. It then links to Yelp and Google to show what venues are operating at popular locations.

Those are our picks for the top 10 Internet of Things applications of 2009. Let us know your thoughts.

ReadWriteWeb's Best Products of 2009:

Discuss


 
 

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